The first thing you do to create a mod is to create a class that implements IUserMod. This is the start point for any mod and by implementing IUserMod the game will be able to load your mod. Your mod should always be within a namespace. The name of the namespace doesn't matter that much but it's recommended to just use the name of. Now we have Cities: Skylines- Sunset Harbour which solves a lot of previous issues but also makes the previous bunch of mods incompatible. This has left many wondering as to what can be done. They don’t want to lose their city but opening up the saved file could crash the game or worst, the city itself may go into chaos. Nov 30, 2018 Welcome to this guide to modding cities Skylines for beginners! If you’ve just bought the game, or finally got tired of playing vanilla, here’s a handy guide on how to get started. Modding this game isn’t a simple matter of plug & play, if you do it wrong or don’t read properly, things will not work and your game may crash. Place your selected Cities: Skylines mod in your game folder in Cities Skylines Files Mods MAKE A FOLDER If your mod doesn’t have a folder, then you need to make it and give it the same name as the game file. After you’ve done this, put that file in the folder.
This mod adds More Relight LUTs to the Cities Skylines.
Authors description: LUT pack including 5 LUTs: Alpine, Lush, North, Natural, Average.
The names have the prefix “Relight2”.
Created for the default and recommended relight settings:
https://steamcommunity.com/sharedfiles/filedetails/?id=1209581656
Since some people are exceptionally stupid and still complain “it’s too dark”, I have to say this – you literally have 4 different sliders to affect that: https://i.imgur.com/bd8afK4.png
How To Install Mods On Cities Skylines Windows10
Thanks to Johnny, Geze, REV0 for ideas and feedback.
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How to install this mod: download the archive with More Relight LUTs mod, unpack it and transfer files (mod folder or mod.dll) to the folder C:/Users/USER NAME/AppData/Local/Colossal Order/Cities_Skylines/Addons/Mods/
Note! Unpack Assets (assets.crp) to the Assets folder, Maps to the Maps folder and Color Corrections (colorcorrection.crp) to the ColorCorrections folder.
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