Wwise Audio

Wwise is one of the leading applications of audio middleware used to design these audio events. Able to be integrated with Unreal, Unity and most other available game engines, it gives the user the ability to implement all audio in a game space. (See the Wwise Flanger Properties below.). Flanging is an audio effect that occurs when two identical signals are mixed together, but with one signal time-delayed by a small and gradually changing amount. In this tip, game audio instructor Eric Kuehnl walks us through creating a gunshot event in both FMOD and Wwise. He also covers implementing the events into Unreal Engine 4. This is a great tip for those of you who are curious about a career in game audio, and want to see what basic audio implementation is like. Looking to familiarize yourself with the world of interactive audio? In this project, Interactive Sound Design with Wwise for Unity, you'll learn the basics of interactive sound from conception through to final in-engine integration. First, you'll dive into assessing the sound needs of an existing game and how to efficiently develop those sounds.

  1. Wwise Audio Converter
  2. Wise Audio Converter
Audiokinetic, Inc.
Subsidiary
IndustrySoftware
Founded2000
Headquarters
Montreal, Quebec
,
ProductsWwise
ParentSony Interactive Entertainment
Websitewww.audiokinetic.com

Audiokinetic Inc. is a Canadian software company based in Montreal, Quebec that develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment announced that they had acquired the company.[1]

Wwise Audio Converter

Wwise Audio

History[edit]

Audiokinetic was founded in 2000 by Martin H. Klein, a veteran of the music, film, and gaming industries.

In 2003, Audiokinetic was granted funding by the Alliance numériQC, the Quebec digital industry network.[2]

In 2006, Microsoft Game Studios (MGS) signed a long-term licensing agreement with Audiokinetic. The first game to use Audiokinetic's software was FASA Interactive'sShadowrun.[3]

In January 2007, Audiokinetic entered into an educational partnership with the Conservatory of Recording Arts and Sciences.[4] The Conservatory will teach Audiokinetic's Wwise software platform in its Audio for Games curriculum and will further develop an authorized Manufacturer Certification for the product.[5]

In November 2007, Audiokinetic joined the Emergent Game Technologies Premier Partners Program. As part of this exclusive agreement, Audiokinetic became Emergent's only audio premier partner, and Wwise was integrated with Gamebryo, Emergent's game development framework.[6]

In November 2008, Audiokinetic released SoundSeed, a family of sound generators for game audio that uses digital sound processing (DSP) technology.[7]

In February 2011, Sony announced that the PlayStation Vita will be the first portable device to support Audiokinetic.

Wwise Audio

In February 2013, Audiokinetic opened a Japanese office in Tokyo.[8]

Wwise Audio

Wise Audio Converter

In January 2015, Audiokinetic and CRAS announced the creation of an Online Certification Program for Wwise.[9]

In March 2015, Audiokinetic and Steinberg announced a partnership to integrate Wwise with a new DAW, Nuendo 7.[10]

On 8 January 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic.[11]

Products[edit]

Audio
  • Wwise - Facilitating digital multimedia innovation through various sectors.
  • Premium Plug-ins - Target unique digital sound design needs and improve the Wwise experience.

See also[edit]

References[edit]

  1. ^'Audiokinetic to be acquired by Sony Interactive Entertainment'. Shacknews. Retrieved 2020-07-27.
  2. ^'Le FEM ça rapporte! Audiokinetic en témoigne...(Audiokinetic Sees the Benefits of FEM's Investment),'. Alliance numériQC. 2006-12-06. Archived from the original on September 27, 2007. Retrieved 2007-02-22.
  3. ^Henein, Michel (2006-10-01). 'Technology Spotlight: Audiokinetic Wwise'. Mix Magazine Online. Archived from the original on 2008-01-31. Retrieved 2008-02-23.
  4. ^'Audiokinetic Partners with CRAS'. NewBay Media. 2007-02-02. Retrieved 2015-07-08.
  5. ^'Educational Alliance Announced'. Conservatory of Recording Arts and Sciences. 2007-01-31. Retrieved 2007-02-22.
  6. ^'Emergent's New Partner Program to Offer Complete, Single Source Development Framework on Gamebryo'. Emergent. 2007-11-26. Archived from the original on 2010-06-21. Retrieved 2008-12-12.
  7. ^'Audiokinetic unveils SoundSeed'. Develop. 2008-10-22. Retrieved 2008-12-12.[dead link]
  8. ^'Audiokinetic Launches New Japan Office'. Audiokinetic. 2013-02-28. Retrieved 2015-07-08.
  9. ^'Audiokinetic and CRAS Partner to Create Online Certification Program for Wwise'. Audiokinetic. 2015-01-07. Retrieved 2015-07-08.
  10. ^'Audiokinetic teams up with Steinberg for Nuendo 7'. Audiokinetic. 2015-03-02. Retrieved 2015-08-12.
  11. ^'Sony acquires Audiokinetic and its popular Wwise sound tool'. Venture Beat. 2019-01-08. Retrieved 2020-01-29.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Audiokinetic&oldid=993419166'

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